Good things: Quirks table is great. Wealth system is amazing! Many smaller cool ideas for advanced users.
Bad things: Book is still not yet finished, there are typos, weapons and armour cost table are empty writing quality is highly varied, i think that lenght could be reduced.
Phrase "minimal and diligent to the concept that too many rules hurt." is incompatible with the present dice system: counting overall number of success it should be replaced with D10 success on 6+ (0.6) or with D6 Success on 3+(~0.66). System present in the book boils down to: (~0.6) chance of success on every die. But its still only an inconvenience in comparison with the exp system, i have yet to see a rpg that uses 4 pages to describe their "simple" system.
Hey, thank you for the "Good things". Much appreciated.
As for typos and writing in general, unfortunately I can't improve it much on my own, I would need help from a native speaker. Want a hobby? =)
Okay, let's get down to business: I don't understand your note about the dice system. You say that on d6 having successes for 3+ is different than having successes with even numbers? It's still 3 out of 6 distributed equally.
As far as exp is concerned, I do not agree at all, in fact, it can be summarized in 7 lines (see page 53). Everything else, are ideas and tables to help those who are a little slow with math.
Try copy pasting stuff from the book to a google translate, it should catch things like "criminal minset" instead of mindset on page 26. About the dice system, this 3+ meant wins on 3, 4, 5, 6. Even you wrote it like that on page 134: "divine item 1+". A change that occurs couse of your "exploding dice" system increases the 50% chance of success (0.50) with (wins on 2, 4, 6) to a (0.60) on every die. Ex. Rolling your max 5 dices, currently makes you recive precisely 3 success on average (0.6). About your exp system, your 7 lines explanation could lead someone to think that the cost for leveling from D6 to D7 is the same, as leveling from D2 to D3. . Even in a pathfinder 1st ed that has 578 pages, you have a simple table: you look which level you just got, then you read in that line what you have received. I criticized 4 pages, because they make it difficult to re-read a key passage in order to understand the system. Also google drive link to your solo engine doesn`t work (I think about your 2 year old post on reddit for solo rpg players) Which meant that instead of "deep playtesting phase" your solo mode, i can only wait for your v2 1.0 release.
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Thank you!
Good things:
Quirks table is great.
Wealth system is amazing!
Many smaller cool ideas for advanced users.
Bad things:
Book is still not yet finished, there are typos, weapons and armour cost table are empty writing quality is highly varied, i think that lenght could be reduced.
Phrase "minimal and diligent to the concept that too many rules hurt." is incompatible with the present dice system: counting overall number of success it should be replaced with D10 success on 6+ (0.6) or with D6 Success on 3+(~0.66). System present in the book boils down to: (~0.6) chance of success on every die. But its still only an inconvenience in comparison with the exp system, i have yet to see a rpg that uses 4 pages to describe their "simple" system.
Hey, thank you for the "Good things". Much appreciated.
As for typos and writing in general, unfortunately I can't improve it much on my own, I would need help from a native speaker. Want a hobby? =)
Okay, let's get down to business: I don't understand your note about the dice system. You say that on d6 having successes for 3+ is different than having successes with even numbers? It's still 3 out of 6 distributed equally.
As far as exp is concerned, I do not agree at all, in fact, it can be summarized in 7 lines (see page 53). Everything else, are ideas and tables to help those who are a little slow with math.
Try copy pasting stuff from the book to a google translate, it should catch things like "criminal minset" instead of mindset on page 26.
About the dice system, this 3+ meant wins on 3, 4, 5, 6. Even you wrote it like that on page 134: "divine item 1+". A change that occurs couse of your "exploding dice" system increases the 50% chance of success (0.50) with (wins on 2, 4, 6) to a (0.60) on every die. Ex. Rolling your max 5 dices, currently makes you recive precisely 3 success on average (0.6).
About your exp system, your 7 lines explanation could lead someone to think that the cost for leveling from D6 to D7 is the same, as leveling from D2 to D3. . Even in a pathfinder 1st ed that has 578 pages, you have a simple table: you look which level you just got, then you read in that line what you have received. I criticized 4 pages, because they make it difficult to re-read a key passage in order to understand the system.
Also google drive link to your solo engine doesn`t work (I think about your 2 year old post on reddit for solo rpg players) Which meant that instead of "deep playtesting phase" your solo mode, i can only wait for your v2 1.0 release.
The art is excellent. Looking forward to reading all the way through
Thank you! I look forward to your thoughts then!
It's very good. The objective of purest universality is well achieved.
Tank you! Soon I'll release an updated version with some little adjustments suggested by users.
Stay tuned!