A downloadable game

Ugis was born to tell stories, in a simple and fun way. It puts together a solid structure for easy, fast, and long-term play, without having narrative limitations from oppressive rules. It is suitable for everyone, from the beginner who has only heard of rpg, to the veteran who has been pounding the tables for decades offering challenges to suit every appetite, always remaining minimal and diligent to the concept that too many rules hurt. This system can create everything from a one-shot, going through individual adventures and ending up in structured campaigns and focuses on role-playing rather than on rules: everything that can be narrated (role-played) should be narrated without worrying about the rules.

Narrowing down, here's a brief introduction:

Mechanics

The mechanics are somenthing like a mix of Risus and Microlite d20, with a bit of Fate and a dash of common sense to mix it all together, all designed to have fun, balanced games without having to sit with your nose in a book. Few rules, suitable for all settings and play styles. Strongly based on roleplaying, it won't disappoint you with its simplicity. And it's also powerplaying proof! Mechanics are resolved using d6 (with exploding 6s!) and are made of Dice Pools vs Difficulties.

Universal and generic

Ugis is universal and generic. Because it has few rules and is based on roleplay, it can be adapted to all settings, genres and styles of play by modifying a few things here and there - and that's what it was designed for. You no longer need a system for every different game you want to play, you can do it all with this! And it's super easy to GM, too.

Character creation

You can create all the characters you can think of without having to combine classes with characteristics, talents and skills and all that complicated stuff. Here, with the Archetype system, you think of a character and it's pretty much ready. Quick, simple and effective. You have endless customization options and, I can say this without shame, it's really hard to make two characters the same. Plus, as a semi-core part of the system, there are a vast set of "aids" designed to develop your character's personality to let you roleplay them to the fullest.

Free

To me, role-playing games are a beautiful thing that everyone should try. That's why I decided to release the whole game, despite more than 1000 hours of work (a lot more), free for everyone. I want in this way to send a signal, and I hope that someone will take the opportunity to give me a hand. Ugis is in fact thought to be a "framework" on which to build anything, such as hacks, adventures, settings, and homebrews in general... with the intention, perhaps, of building a community of like-minded people (you know, like... the BORGS).

Solo game and Coop

The section takes you into the magical world of GM-free gaming. Thanks to this tool you will be able to emulate its presence to play Solo or Coop with your friends without having to give up the pleasure of twists and betrayals. Because universal, for me, also means this.

Summarizing, the game offers:

  • few, very few rules and no nonsense ones.
  • noob friendly system. Can be learned with a single read and has really simple mechanics to understand and use.
  • focus on role-playing (that’s why it’s called RPG).
  • possibility to play any kind of setting or genre with adapting rules.
  • very high variety and customization of characters with deep personality.
  • two different free-from systems to manage magic and super powers
  • and to finish, a clean book, full of examples that leave no room for doubt.

With these premises, the game takes the name of UGIS which is the acronym of: Universal and Generic Imagination System.

Have fun with it! And if you'd like, join the community too!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
Authorugisman
GenreRole Playing
Tagsgeneric, role-play, Tabletop role-playing game, ugis, ugisrpg, universal

Download

Download
UGIS 1.5.pdf 84 MB
Download
UGIS 1.5.Low_res.pdf 6.1 MB
Download
UGIS GM_EMU_tables.pdf 216 kB
Download
UGIS Character Sheet.pdf 67 kB

Development log

Comments

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Thank you!

Good things:
Quirks table is great.
Wealth system is amazing!
Many smaller cool ideas for advanced users.

Bad things:
Book is still not yet finished, there are typos, weapons and armour cost table are empty writing quality is highly varied, i think that lenght could be reduced.

Phrase "minimal and diligent to the concept that too many rules hurt." is incompatible with the present dice system: counting overall number of success it should be replaced with D10 success on 6+ (0.6) or with D6 Success on 3+(~0.66). System present in the book boils down to: (~0.6) chance of success on every die. But its still only an inconvenience in comparison with the exp system, i have yet to see a rpg that uses 4 pages to describe their "simple" system.


Hey, thank you for the "Good things". Much appreciated.

As for typos and writing in general, unfortunately I can't improve it much on my own, I would need help from a native speaker. Want a hobby? =)

Okay, let's get down to business: I don't understand your note about the dice system. You say that on d6 having successes for 3+ is different than having  successes with even numbers? It's still 3 out of 6 distributed equally. 

As far as exp is concerned, I do not agree at all, in fact, it can be summarized in 7 lines (see page 53). Everything else, are ideas and tables to help those who are a little slow with math.

(+1)

Try copy pasting stuff from the book to a google translate, it should catch things like "criminal minset" instead of mindset on page 26.
About the dice system, this 3+ meant wins on 3, 4, 5, 6. Even you wrote it like that on page 134: "divine item 1+".  A change that occurs couse of your "exploding dice" system increases the 50% chance of success (0.50) with (wins on 2, 4, 6) to a (0.60) on every die. Ex. Rolling your max 5 dices, currently makes you recive precisely 3 success on average (0.6).
About your exp system, your 7 lines explanation could lead someone to think that the cost for leveling from D6 to D7 is the same, as leveling from D2 to D3. . Even in a pathfinder 1st ed that has 578 pages,  you have a simple table: you look which level you just got, then you read in that line what you have received. I criticized 4 pages, because they make it difficult to re-read a key passage in order to understand the system.
Also google drive link to your solo engine doesn`t work (I think about your 2 year old post on reddit for solo rpg players) Which meant that instead of "deep playtesting phase" your solo mode, i can only wait for your v2 1.0 release.

The art is excellent. Looking forward to reading all the way through

Thank you! I look forward to your thoughts then!

It's very good. The objective of purest universality is well achieved.

Tank you! Soon I'll release an updated version with some little adjustments suggested by users.
Stay tuned!